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KH: Final Mix

Kingdom Hearts Reference

Synthesis Sets
Synthesis Items
Trinity Locations
Postcards
Dalmations
Magic Unlocks
Accessories
Weapons Stats
Torn Pages
EXP Table (Sora)
Level Up Stats (Sora)
Tournaments
Heartless Bestiary

Moogle Synthesis Sets

×
SET # ITEM NAME INGREDIENTS
1 Mega Potion 1 Spirit Shard 1 Power Shard 4 Mythril Shard
1 Cottage 1 Lucid Shard 1 Bright Shard
1 Energy Bangle 2 Spirit Shard 1 Bright Shard
1 Power Chain 2 Power Shard 1 Lucid Shard
1 Magic Armlet 3 Blaze Shard 3 Frost Shard 3 Thunder Shard
1 EXP Earring 1 Fury Stone 1 Power Stone 1 Mythril Stone 1 Serenity Power 3 Dark Matter
2 Mega-Ether 1 Blaze Shard 1 Frost Shard 1 Thunder Shard 2 Mythril
2 Guard Earring 3 Bright Shard 1 Frost Shard 3 Mythril Shard
2 Angel Bangle 3 Thunder Shard 1 Bright Gem
2 Golem Chain 3 Blaze Shard 1 Spirit Gem
2 Rune Armlet 3 Blaze Gem 3 Frost Gem 3 Thunder Gem
2 Moogle Badge 1 Blazing Stone 1 Frost Stone 1 Lightning Stone 5 Mythril 3 Orichalcum
3 Ap Up 2 Blaze Gem 2 Frost Gem 2 Thunder Gem 4 Mythril
3 Dark Ring 2 Lucid Gem 2 Bright Gem
3 Master Earring 5 Spirit Shard 3 Spirit Gem 1 Fury Stone
3 Gaia Bangle 5 Lucid Shard 3 Lucid Gem 1 Lightning Stone
3 Titan Chain 5 Power Shard 3 Power Gem 1 Power Stone
3 Mythril 5 Mythril Shard 1 Mythril Stone 1 Mystery Goo
4 Elixir 1 Power Crystal 1 Shiny Crystal 2 Bright Crystal 3 Orichalcum
4 Defense Up 3 Lucid Shard 3 Bright Shard 2 Bright Gem 1 Power Crystal 5 Orichalcum
4 Heartgaurd 3 Lucid Gem 1 Lucid Crystal 1 Bright Crystal
4 Three Stars 1 Power Gem 3 Mystery Goo 1 Shiny Crystal
4 Atlas Armlet 5 Blaze Shard 5 Frost Shard 5 Thunder Shard 1 Mystery Goo 3 Dark Matter
4 Crystal Crown 5 Lucid Crystal 1 Power Crystal 1 Shiny Crystal 3 Blazing Stone 3 Frost Stone
5 Dark Matter 9 Lucid Shard 1 Gale 2 Mythril
5 Megalixir 5 Lucid Gem 3 Lucid Crystal 2 Gale 1 Dark Matter
5 Power Up 5 Spirit Shard 3 Spirit Gem 5 Power Shard 3 Power Gem 1 Dark Matter
5 Cosmic Arts 5 Bright Shard 3 Bright Gem 1 Bright Crystal 3 Mythril Stone
5 EXP Bracelet 1 Energy Stone 1 Dazzling Stone 1 Stormy Stone 8 Orichalcum 3 Dark Matter
5 Ribbon 5 Blaze Gem 5 Frost Gem 5 Thunder Gem 1 Gale 3 Serenity Power
6 Fantasista 3 Fury Stone 3 Power Stone 3 Mythril Stone 5 Energy Stone
6 Seven Elements 3 Blazing Stone 3 Frost Stone 3 Lightning Stone 5 Dazzling Stone
6 Ultima Weapon 5 Thunder Gem 5 Mystery Goo 3 Serenity Power 3 Stormy Stone 3 Dark Matter

Sets are unlocked as you create new synthesis items. Set 2 unlocks after making 3 items. The third set after making 9, the fourth after 15, fifth after 21, and the sixth set requires you to synthesize all 30 previous items. See "Synthesis Items" to find where to get them.

Synthesis Items Needed

×
ITEM # OBTAINED FROM LOCATION STRATEGY
Blaze Gem 10 Bandit / Fat Bandit Agrabah
Blaze Shard 12 Red Nocturne Monstro
Blazing Stone 7 Chimera Halloween Town Knock the heads away from the body to get more stones!
Bright Crystal 4 Defender Traverse Town / Holllow Bastion
Bright Gem 8 Search Ghost Traverse Town
Bright Shard 13 Green Requiem Deep Jungle / Hollow Bastion
Dazzling Stone 6 Jet Balloon Neverland
Cast Aeroga on yourself so they can't hit you, use Treasure Magnets to grab the items
Dark Matter 14 Treasure / Synthesis Treasure / Synthesis
Energy Stone 6 Stealth Soldier Hollow Bastion
In the area where you fought Riku. They're invisible and fast. Just fight, block, Aeroga etc.
Frost Gem 10
Sea Neon / Sheltering Zone
Atlantica
Frost Shard 10 Blue Rhapsody
Wonderland / Monstro / Hollow Bastion
Frost Stone 7 Grand Ghost Monstro
You have to use healing items to hurt it. 1 Elixer and 2 Hi Potions or 5ish Hi Potions
Fury Stone 5 Gigas Shadow Wonderland Do not let them hit Sora, or they will disappear. Use Aeroga and Strike Raid
Gale 8 Angel Star / Invisible End of the World
Lightning Stone 5 Black Ballad Deep Jungle Shell Game
Lucid Crystal 9 Darkball Everywhere
Lucid Gem 13 Gargoyle / Wight Knight Halloween Town
Lucid Shard 37 Shadow Wonderland
Mystery Goo 10 (mushrooms) Everywhere
For White Mushrooms, do the same spell 3 times in a row. Black ones need critical hits.
Mythril 17 Treasure / Synthesis Treasure / Synthesis
Mythril shard 12 Barrel Spider / Pot Spider Agrabah / Monstro
Mythril Stone 8 Pot Scorpion Agrabah Smash the pots that don't move first, then hit the last pot
Orichalcum 18
Treasure / Synthesis / Shops
Treasure / Synthesis / Shops
Power Crystal 3 Wyvern Traverse Town / Hollow Bastion
Power Gem 11
Pirate / Air Pirate / Battleship
Neverland
Power Shard 13 Bouncywild / Powerwild Deep Jungle
Power Stone 5 Sniperwild Traverse Town Don't let them see you!
Serenity Power 7 Ping Agaricus Deep Jungle / Atlantica
Aeroga Sora, use stop, target head, use ragnarok and other combos to get high numbers!
Shiny Crystal 3 Wizard Everywhere
Spirit Gem 7 Air Soldier Traverse Town / Hollow Bastion
Spirit Shard 13 Large Body / Soldier Hollow Bastion
Stormy Stone 4 Neo Shadow End of the World
Thunder Gem 15 Aquatank / Screwdriver Atlantica
Thunder Shard 12 Yellow Opera Wonderland / Neverland

"#" refers to the number of the items needed to complete Moogle Synthesis. More information about how to defeat the heartless is found in the bestiary.

Trinity Locations

×
Color World Location Prize
Blue Traverse Town Near what looks like an outdoor restaurant in the First District Postcard
Blue Traverse Town Near the entrance of Traverse Town in the First District Munny
Blue Traverse Town On a ramp that leads behind the Lady and the Tramp statue in the Third District Munny and a Camping Set
Blue Traverse Town Near the Save Point in Merlin's House Munny and Mega-Ether
Blue Wonderland In a small alcove in Lotus Forest Ether, Potion, Tent, and MP
Blue Wonderland In a hidden alcove in Lotus Forest; after defeating the Queen, push the rock into the lake while you're a giant and mushrooms will appear. Jump on the mushrooms to find the hidden trinity. Camping Set and MP
Blue Olympus Under the large statue to the left of the entrance of the Coliseum Mythril Shard
Blue Olympus Under the large statue to the right of the entrance of the Coliseum Dalmatians 22, 23, 24
Blue Deep Jungle By the table at the campsite Dalmatians 34, 35, 36
Blue Deep Jungle In the Climbing Trees Dalmatians 31, 32, 33
Blue Agrabah Drop into the Bazaar Munny and Mega-Elixir
Blue Agrabah In the Cave of Wonders waterways Thunder-G
Blue Monstro In Chamber 5 Cottage and Munny
Blue Monstro On a pile of debris in the mouth 2 Potions, Cottage, and Munny
Blue Monstro In the center of the throat Myhtril Shard and Munny
Blue Hollow Bastion In the Dungeon. Enter the Lift Stop through the Grand Hall. Use the blue crystal and go down a level. Use the lift in the Waterway to go down another level. Also accessible through the base level, behind a wall that Beast must break down. Cottage, Mega-Potion, Mega-Ether, and HP
Blue Hollow Bastion Near the entrance of the castle on a platform lead to by a floating platform 2 Cottages, Mega-Elixir, and MP
Green Traverse Town In Cid's Accessory Shop in the First District Synthesis Shop entrance
Green Wonderland In the Rabbit Hole Elixir
Green Wonderland In the Bizarre Room; in the fireplace while tiny Mythril Shard
Green Olympus Near the cup results by the entrance to the Coliseum Mythril
Green Deep Jungle Outside the tunnel in the treetops HP and Mythril Shard
Green Agrabah In the storage room Power Up
Green Monstro On top of the ship in the mouth Mythril Shard
Green Neverland In the Ship's Hold Entrance to Captain's cabin
Green Hollow Bastion By the Save Point in the Library Azal Vol. 3
Red Traverse Town By the end of the alley behind the Accessory Shop in the First District Dalmatians 4, 5, 6
Red Traverse Town In the water grate behind the hotel in the Second District Secret Waterway entrance
Red Traverse Town On the roof of the Gizmo Shop in the Second District Interaction with the bell
Red Agrabah In the Cave of Wonders treasure room Mythril Shard and Munny
Red Halloween Town In the entrance room of Oogie's Manor Mythril Shard
Red Hollow Bastion On the high level of the Grand Hall, entered through the Library Emblem piece
White Traverse Town In the Secret Waterway in the Second District Orichalcum
White Wonderland When the Bizarre Room is sideways, light the two lamps with Fire by locking-on and jump into the picture. Lady Luck Keyblade
White Olympus In the center of the Coliseum gates Violetta Staff
White Deep Jungle In the cave by the Deep Jungle Keyhole Orichalcum
White Agrabah Cave of Wonders entrance Ifirit Belt
White Monstro In Chamber 6 Dark Matter
White Atlantica In the center of the path leading to Triton's Throne Orichalcum
White Halloween Town On Moonlight Hill Dalmatians 67,68, and 69
White Neverland On the deck Dalmatians 43,44, and 45
White Hollow Bastion By the entrance of the world on a floating piece of land Thundaga-G
Yellow Traverse Town Outside Merlin's House near a stack of crates Power Up
Yellow Olympus In the Coliseum Lobby Olympus Coliseum Keyhole
Yellow Agrabah In the Cave of Wonders hall, above the dark chamber Basement chamber entrance
Yellow Neverland In the Ship's Hold in front of a locked door Opens door

Unlock the Blue trinity by defeating the Guard Armor in Traverse Town. You get the Red trinity from completing Deep Jungle, Green from completing Agrabah, yellow from beating the Hercules cup at the Coliseum and White from defeating Riku the first time in Hollow Bastion.

Traverse Town Postcards

×
Card Location
1 In the first district Safe (near the door to the second district, behind where Cid hangs out).
2 Treasure Chest on top of the Accessory Shop. It is easiest to get using High Jump or Glide, though you don't need them.
3 In the first district Item Shop, lock onto the fan and attack it.
4 Blue Trinity outside the "restaurant" in the first district.
5 A the Boots and Shoes shop in the second district. Jump on the corner lamp nearest the box then jump onto the ledge.
6 Six and Seven require two steps. First, go to the third district (after obtaining lightning) and use it on the live wires with the lightning symbol. Once you have done that, go to the gizmo shop and step on the three switches on the raised platforms. After that, examine the clock.
7 Six and Seven require two steps. First, go to the third district (after obtaining lightning) and use it on the live wires with the lightning symbol. Once you have done that, go to the gizmo shop and step on the three switches on the raised platforms. After that, examine the clock.
8 In the second district, climb to the top of the gizmo shop (where the bell is). Follow the path to the rooftops and use High Jump or Glide to get to the next roof. Continue on the rooftops until you find the exit to the third district. Walk around the third district balcony until you can "examine" to find the postcard.
9 After you have opened the synthesis shop, examine the walls behind the moogles to find the postcard.
10 After escaping Monstro, go to Gepetto's workshop and examine the back shelves to find the last postcard

Prizes, in order: Cottage, Mythril Shard, Mega-Potion, Mega-Ether, Elixir, Megalixir, Orichalcum, Defense Up and AP Up, Power Up and Defense Up.

99 Dalmations

×
Dalmatians Abilities Needed World Location
1, 2, 3 Glide Traverse Town Behind Merlin's house
4, 5, 6 Red Trinity Traverse Town Alley in the First District where Sora woke up on his Traverse Town arrival
7, 8, 9 Green Trinity Traverse Town In the Item Synthesis shop
10, 11, 12 Red Trinity Traverse Town In the Secret Waterway by the stairs leading to Merlin's house
13, 14, 15 High Jump (optional) Wonderland On top of a hedge in the Queen's Castle. You can either use a pathway from the Lotus Forest or use the High Jump ability.
16, 17, 18 None Wonderland On top of a tree in Lotus Forest.
19, 20, 21 Glide Wonderland Go through a pathway in the Queen's Castle that leads to Lotus Forest. Glide to the exit to the left.
58, 59, 60 None Wonderland Enter Lotus Forest through painting in Bizarre Room. Cast Thunder while standing under Bell Flowers.
22, 23, 24 Blue Trinity Olympus Coliseum Next to the entrance of the Coliseum
25, 26, 27 None Deep Jungle Jump across every hippo at the Hippo Lagoon to reach the end.
28, 29, 30 None Deep Jungle Swing across the vines straight ahead and jump to the piece of land next to the one you reach
31, 32, 33 Blue Trinity Deep Jungle In the Climbing Trees
34, 35, 36 Blue Trinity Deep Jungle At the campsite
37, 38, 39 None Agrabah Chest in Aladdin's house
46, 47, 48 Glide Agrabah At the Palace Gates
49, 50, 51 Glide Agrabah On a platform in the entrance room of the Cave of Wonders
52, 53, 54 High Jump Agrabah On top of a pile of gold in the Treasure Room
40, 41, 42 Glide Halloween Town Opposite side of the river under the bridge leading to the entrance of Oogie Boogie's manor
64, 65, 66 None Halloween Town A secret doorway in Moonlight Hill after defeating Oogie Boogie
67, 68, 69 White Trinity Halloween Town Under a staircase in Guillotine Square (White Trinity - the Dalmatian is in Moonlight Hill where you first enter on the left)
70, 71, 72 Glide Halloween Town In Guillotine Square, glide to the mouth of a gray pumpkin tower
55, 56, 57 None Monstro On a platform in Chamber 3
73, 74, 75 High Jump Monstro In the mouth on top of a pile of wood
76, 77, 78 None Monstro On a platform in Chamber 3 that can only be reached by a barrel
79, 80, 81 None Monstro On a platform in Chamber 5
43, 44, 45 None Neverland On a corner of the Clock Tower (final mix white trinity mark on the deck of Hook's ship)
82, 83, 84 None Neverland On top of a beam in the ship's hold
85, 86, 87 Yellow Trinity Neverland In the ship's hold
88, 89, 90 None Neverland After the fight with Anti-Sora, find a chest in the Captain's Cabin
61, 62, 63 None Hollow Bastion On your second visit to Hollow Bastion, find a chest in the Grand Hall near the keyhole on a ledge to the left
91, 92, 93 None Hollow Bastion Use the bubble to reach the bottom of Rising Falls
94, 95, 96 Gravity Hollow Bastion Lower the floating platform at the Castle Gates with Gravity
97, 98, 99 Gravity Hollow Bastion Lower the floating platform in the High Tower with Gravity

Rewards: Save 12 puppies to obtain Curaga-G. 21 gets you Firaga-G, 30 for Tundara-G, 42 for Mythril Shard, 51 for a Torn Page and Mythril, 60 for a Megalixir, 72 for Orichalcum, 81 for Ultima-G, and 90 for a Ribbon and Tech Boost ability. Saving all puppies teaches you "Aeroga" and gives you the "Full Gummi Set"

Magic Unlocks

×
Spell Name How to Obtain
Fire Defeat Guard Armor in Traverse Town.
Fira Defeat Genie Jafar at Agrabah.
Firaga Seal the keyhole of Hollow Bastion.
Blizzard Seal the keyhole of Wonderland.
Blizzara Defeat Jafar at Agrabah.
Blizzaga Defeat Behemoth in the Hades Cup at the Olympus Coliseum.
Thunder Destroy all of the barrels in the challenge at the Olympus Coliseum.
Thundara Defeat Giant Ursula at Atlantica.
Thundaga Defeat Cerberus in the Hades Cup at the Olympus Coliseum.
Cure Defeat Clayton in the Deep Jungle.
Cura Reach the ship deck at Neverland.
Curaga Talk to Aerith in the Library for a third time at Hollow Bastion.
Gravity Complete the Phil Cup at the Olympus Coliseum.
Gravira Seal the keyhole of Halloween Town.
Graviga Defeat Hades in the Hades Cup at the Olympus Coliseum.
Stop Defeat Parasite Cage a second time in Monstro.
Stopra Complete the Pooh's Swing mini-game at the 100 Acre Wood.
Stopga Defeat the Phantom at Neverland.
Aero Defeat Opposite Armor at Traverse Town.
Aerora Use the yellow trinity mark to open the door and reveal a treasure chest at Neverland.
Aeroga Rescue all 99 dalmatians and return to the Dalmatian House in Traverse Town.

 

100 Acre Wood Torn Pages

×
World Location
Traverse Town Find 51 Dalmatians
Agrabah In the Dark Chamber of the Cave of Wonders
Monstro In a treasure chest in Chamber 6
Halloween Town On the shelves in the Doctor's Lab
Atlantica In Ariel's Grotto

 

Experience Per Level (Sora)

×
Level Leave at Dusk Leave at Midday Leave at Dawn
5 155 120 96
10 821 675 576
15 2,041 1,735 1,506
15 2,041 1,735 1,506
20 3,971 3,465 3,106
25 7,221 6,515 5,986
30 12,291 11,515 10,856
35 20,291 19,515 18,856
40 33,891 33,815 33,356
45 56,091 57,315 58,256
50 91,091 95,715 99,856
55 150,291 160,815 174,856
60 220,291 235,815 264,856
65 290,291 319,815 354,856
70 364,291 409,815 444,856
75 444,291 499,815 534,856
80 524,291 589,815 624,856
85 608,291 679,815 714,856
90 698,291 769,815 804,856
95 788,291 859,815 894,856
100 878,291 949,815 984,856
TOTAL EXP 22,470,911 24,737,090 26,223,156

Your answers to the questions at the beginning of the game determine "when your adventure begins." Top answers make you leave at dawn, middle answers at midday, and bottom answers have you leave at dusk.

Sora's Level Up Stats and Ability Unlocks

×
LEVEL STAT UP SWORD SHIELD STAFF
2 STR
3 DEF
4 STR
5 DEF
6 HP Sliding Dash Slapshot Stun Impact
7 STR
8 HP
9 DEF Scan Berserk Treasure Magnet
10 HP
11 AP
12 MP Slapshot Tech Boost Ripple Drive
13 STR
14 HP
15 DEF Counterattack Guard Scan
16 HP
17 AP
18 ITEM SLOT Tech Boost Stun Impact Hurricane Blast
19 STR
20 AP
21 DEF Combo Plus Scan MP Haste
22 HP
23 AP
24 MP Guard Lucky Strike Air Combo Plus
25 STR
26 HP
27 DEF Hurrican Blast Leaf Bracer Tech Plus
28 HP
29 AP
30 ITEM SLOT Treasure Magnet
31 STR
32 AP
33 DEF Blitz Guard
34 HP
35 AP
36 MP Treasure Magnet Second Chance Aerial Sweep
37 STR
38 HP
39 DEF Ripple Drive Sliding Dash Leaf Bracer
40 HP
41 AP
42 ITEM SLOT Jackpot MP Rage
43 STR
44 AP
45 DEF MP Haste Counterattack Air Combo Plus
46 HP
47 AP
48 MP Second Chance Critical Plus Lucky Strike
49 STR
50 HP
51 DEF Stun Impact Hurrican Blast Sliding Dash
52 HP
53 AP
54 HP Accessory Slot
55 STR Combo Master
56 AP
57 DEF Vortex Treasure Magnet Counterattack
58 HP
59 AP
60 MP Aerial Sweep Blitz Berserk
61 STR
62 HP
63 DEF MP Rage Combo Plus Jackpot
64 HP
65 AP
66 HP Combo Plus MP Up
67 STR
68 AP
69 DEF Leaf Bracer Ripple Drive Slapshot
70 HP
71 AP
72 HP Air Combo Plus MP Haste Treasure Magnet
73 STR
74 HP
75 DEF Treasure Magnet Critical Plus MP Rage
76 AP
77 STR
78 DEF Berserk Vortex Blitz
79 AP
80 STR
81 DEF Tech Boost Tech Boost Tech Boost
82 STR
83 DEF
84 STR Critical Plus Aerial Sweep Vortex
85 DEF
86 AP
87 STR MP Rage Combo Plus Combo Plus
88 DEF
89 AP
90 STR Lucky Strike MP Rage Second Chance
91 DEF
92 AP
93 STR Combo Plus Air Combo Plus Combo Plus
94 DEF
95 AP
96 STR Air Combo Plus Combo Plus Critical Plus
97 DEF
98 AP
99 STR Critical Plus Air Combo Plus Combo Plus
100 DEF Jackpot MP Rage Critical Plus

The "Sword, Shield, Staff" columns represent which item you chose to at the beginning of the game.

Coliseum Tournaments

×
Phil Cup
To unlock: Seal the Traverse Town Keyhole
Seed Number Enemies
9 (Jungle Vice) Powerwild x4, Soldier x5
8 (Monkey & Magic) Powerwild x1, Green Requiem x2, Red Nocturne x2, Yellow Opera x5
7 (Big Feet) Hammerlegs x1, Powerwild x4
6 (Magic Alert) Red Nocturne x5, Yellow Opera x5
5 (Nightwalkers) Large Body x1, Powerwild x5
4 (Hard Hitters) Gauntlets x1, Blue Rhapsody x3, Shadow x4
3 (Indomitable) Large Body x2, Green Requiem x6
2 (Wild Corps) Gauntlets x1, Hammerlegs x1, Powerwild x4
1 (Shadow Battalion) Armoured Torso x1, Yellow Opera x4, Blue Rhapsody x4
Phil Cup Rewards
Initial: Gravity (or Gravira)
Solo run: Mythril Shard (or Combo Plus in 1.5 Final Mix)
Time Trial: AP Up (or Tech Boost in 1.5 Final Mix)
Pegasus Cup
To unlock: Complete monstro
Seed Number Enemies
9 (Ghost Bandits) Search Ghost x2, Bandit x1, Air Soldier x3
8 (Marauders) Bandit x2, Barrel Spider x3, Shadow x4
7 (Sluggers) Fat Bandit x1, Large Body x2, Pot Spider x1, Barrel Spider x1
6 (Pots & Bolts) Pot Spilder x5, Yellow Opera x3, Green Requiem x2
5 (The Big Combo) Fat Bandit x2, Search Ghost x4
4 (Toadstool) Black Fungus x3
3 (Pots & Barrels) Pot Spider x5, Barrel Spider x5
2 (Giant Impact) Fat Bandit x3, Large Body x2
1 (Leon & Yuffie) Leon x1, Yuffie x1
Pegasus Cup Rewards
Initial = Strike Raid
Solo run = Mythril (or Orichalcum in 1.5 Final Mix)
Time Trial = Defence Up (or Dark Matter in 1.5 Final Mix)
Hercules Cup
To Unlock: Seal the Halloween Town and Neverland Keyholes.
Seed Number Enemies
9 (Dusk Vanguard) Gargoyle x5, Shadow x3
8 (Minions of Horror) Wight Knight x4, Air Pirate x1, Barrel Spider x2
7 (Buccaneers) Battleship x1, Pirate x4
6 (Stray Phantom) Gargoyle x4, Wight Knight x3
5 (Mad Truffle) Rare Truffle x1
4 (Cloud) Cloud x1
3 (Dark Squadron) Wight Knight x1, Gargoyle x2, Pirate x2, Air Pirate x2
2 (Flying Pirates) Battleship x2, Pirate x2, Air Pirate x1
1 (Hercules) Hercules x1
Hercules Cup Rewards
Defeat Cloud: Metal Chocobo.
Initial: Herc's Shield, Yellow Trinity, and Olympia.
Solo run: Orichalcum (or Critical Plus in 1.5 Final Mix)
Time Trial: Power Up. (or Gravity Break in 1.5 Final Mix)
Hades Cup
To unlock: Seal the Hollow Bastion Keyhole.
Seed Number Enemies
49 (Shadow Brothers) Soldier x3, Shadow x7
48 (Wild Dance) Wight Knights x3, Powerwild x4
47 (Terrible Feet) Hammerlegs x1, Pirate x4, Shadow x2
46 (Dirty Claws) Powerwild x1, Pot Spider x8
45 (Mad Truffle) Rare Truffle x1
44 (Yuffie) Yuffie x1
43 (Outlaws) Bandit x3, Pirate x4
42 (Dark Garrison) Defender x1, Wight Knight x3, Sildier x2
41 (Bad Union) Bandit x1, Powerwild x2, Large Body x1, Fat Bandit x1, Sildier x1
40 (Behemoth) Behemoth x1
39 (Red Legion) Search Ghost x1, Red Nocturne x8
38 (Blue Legion) Blue Rhapsody x7, Gargoyle x2
37 (Sorcerous Armour) Guard Armour x1, Blue Rhapsody x2, Red Nocturne x2
36 (Mad Fungus) Black Fungus x1, Green Requiem x4
35 (Spiders and Magic) Red Nocturne x2, Yellow Opera x3, Pot Spider x2
34 (Optical Trick) Stealth Sneak x1, Blue Rhapsody x2, Green Requiem x4
33 (Magic Force) Wizard x1, Red Nocturne x2, Yellow Opera x2, Blue Rapsody x2
32 (Shadow Summoners) Wixard x3, Shadow x6
31 (Mystic Mages) Angel Star x1, Wizard x4
30 (Cerberus) Cerberus x1
29 (Sky Raiders) Air Soldier x4, Air Pirate x3
28 (Spookies) Search Ghost x6
27 (Terrible Fists) Gauntlets x1, Gargoyle x5
26 (Shadow Storm) Shadow x? (Waves of 1, 3, 5, and 12)
25 (Avengers) Bandit x1, Wight Knight x1, Pirate x1, Soldier x1, Powerwild x1
24 (Dark Knights) Opposite Armour x1, Darkball x6
23 (Black Flap) Gargoyle x2, Air Soldier x3, Air Pirate x2
22 (Night Soarers) Wyvern x3, Search Ghost x2, Wight Knight x2
21 (Air Corsairs) Battleship x1, Wyvern x2, Darkball x4
20 (Cloud and Leon) Cloud x1, Leon x1
19 (The Large Trio) Large Body x3, Wight Knight x2
18 (Blaze Bandits) Fat Bandit x3, Red Nocturne x4
17 (False Angels) Angel Star x2, Wyvern x2, Large Body x2
16 (Dark Storm) Darkball x? (Waves of 1, 3, 5, and 12)
15 (Air Brigade) Wyvern x1, Air Pirate x1, Air Soldier x1, Gargoyle x1, Search Ghost x1
14 (Violent Bunch) Fat Bandit x2, Invisible x1, Wizard x2
13 (Heavy Warriors) Fat Bandit x2, Defender x1, Large Body x2
12 (Interceptors) Defender x3
11 (Elder Force) Invisible x3, Angel Star x2
10 (Hades) Hades x1
9 (Night Rave) Shadow x5, Darkball x3, Invisible x1
8 (The Requiem) Red Nocturne x2, Blue Rhapsody x2, Yellow Opera x2, Wizard x2, Angel Star x1
7 (Invisible Fear) Stealth Sneak x1, Invisible x3
6 (Mad Mushroom) White Mushroom x3
5 (Black Storm) Shadow x? (Waves of 2, 4, and 12), Darkball x? (Waves of 1, 2, and 8)
4 (Twin Mirage) Stealth Sneak x2
3 (Shadow Troopers) Wyvern x? (Waves of 2, 0, 5, and 2), Wizard x? (Waves of 1, 5, 0 and 2, Defender x? (Waves of 0, 0, 1, and 1)
2 (Final Battalion) Darkball x? (Waves of 2, 4, 0, 0, and 3), Angel Star x? (Waves of 1, 0, 5, 0, and 2), Invisible x? (Waves of 0, 1, 0, 6, and 3)
1 (Rock Titan) Rock Titan x1
Hades Cup Rewards
Defeat Yuffie = Genji Shield
Defeat Behemoth = Blizzaga
Defeat Cerberus = Thundaga
Defeat Leon & Cloud = Lionheart
Defeat Hades = Ansem's Report 8/Graviga
Defeat Rock Titan = Trinity Limit
Solo run = Save the Queen
Time Trial = Save the King
Gold Match
To unlock: Beat Hades Cup
EnemyReward
Ice Titan 5000 XP and Diamond Dust Keyblade
Platinum Match
To unlock: Beat all other tournaments
EnemyReward
Sephiroth 18000 XP, One Winged Angel Keyblade, Ansem Report 12

Additional Info

Accessories Guide

×
Accessory Name Effects Location
Ability Stud AP +2 Accessory Shop
Angel Bangle HP +6, DEF +2 Item Synthesis
Atlas Armlet MP +2, DEF +2 Item Synthesis
Blizzaga Ring DEF +3, Blizzard Resist +20% Accessory Shop, dropped by Sea Neon and Sheltering Zone
Blizzagun Band STR +2, DEF +2, Blizzard Resist +20% Accessory Shop
Blizzara Ring DEF +2, Blizzard Resist +20% Accessory Shop, Chest in Hollow Bastion, dropped by Blue Rhapsody
Blizzard Ring DEF +1, Blizzard Resist +20% Accessory Shop, Beast's Starting Item
Brave Warrior HP +3, STR +1 Dropped by Guard Armor
Chaos Ring DEF +1, Dark Resist +20% Accessory Shop
Cosmic Arts HP +9, MP +2, AP +2 Item Synthesis
Crystal Crown HP +6, MP +1, AP +3, STR +2, DEF +2 Item Synthesis
Dark Ring DEF +3, Dark Resist +20% Item Synthesis, chest at End of the World
Element Ring DEF +2, Fire Resist +20%, Blizzard Resist +20%, Thunder Resist +20% Accessory Shop, Dropped by Battleship
Energy Bangle HP +3, DEF +1 Item Synthesis
EXP Bracelet STR -2, DEF -2, EXP Boost +30% Item Synthesis
EXP Earring EXP Boost +20% Item Synthesis
EXP Necklace AP +2, EXP Boost +30% Dropped by Unknown, Sora's starting Item (beginner mode)
EXP Ring MP +1, EXP Boost +20% Complete 100 Acre Wood
Fira Ring DEF +2, Fire Resist +20% Accessory Shop, chest in Hollow Bastion, drooped by Red Nocturne
Firaga Ring DEF +3, Fire Resist +20% Accessory Shop, dropped by Fat Bandit
Firagun Band STR +2, DEF +2, Fire Resist +20% Accessory Shop
Fire Ring DEF +1, Fire Resist +20% Accessory Shop, chest in Agrabah, Starting item for Aladdin and Jack Skellington
Gaia Bangle HP +9, DEF +3 Item Synthesis
Golem Chain STR +3, DEF +1 Item Synthesis
Guard Earring AP +3, DEF +1 Item Synthesis
Heartguard HP +3, DEF +4 Item Synthesis
Holy Circlet AP +3, Fire Resist +20%, Blizzard Resist +20%, Thunder Resist +20% Dropped by Oogie Boogie
Ifrit Belt STR +3, Fire Resist +40% White Trinity (Agrabah, cave entrance)
Ifrit's Horn AP +1, DEF +1, Fire Resist +20% Dropped by Trickmaster
Inferno Band DEF +2, Fire Resist +20%, Dark Resist +20% Dropped by Cerberus
Magic Armlet MP +1 Item Synthesis
Master Earring AP +4, DEF +2 Item Synthesis
Moogle Badge HP +6, MP +1, AP +2 Item Synthesis
Obsidian Ring STR +1, Dark Resist +20% Accessory Shop
Omega Arts HP +3, STR +3, DEF +3 Dropped by Behemoth
Power Chain STR +2 Item Synthesis
Prime Cap STR -5, DEF +5 Dropped by Pink Agaricus
Protect Chain DEF +1 Accessory Shop, chests in Destiny Islands and Deep Jungle, dropped by Soldier, and starting item for Aladdin, Jack Skellington, Ariel, and Peter Pan.
Protega Chain DEF +3 Accessory Shop
Protera Chain DEF +2 Accessory Shop, chests in Agrabah and Neverland, dropped by Bandit, Bouncywild, Green Requiem, Large Body, and Powerwild
Ramuh Belt AP +2, Thunder Resist +40% Chest in Hollow Bastion
Raven's Claw STR +2, DEF +2, Dark Resist +20% Dropped by Anti-sora
Ray of Light HP +3, MP +1 Dropped by Pot Centipede
Ribbon DEF +3, Fire Resist +20%, Blizzard Resist +20%, Thunder Resist +20%, Dark Resist +20% Item Synthesis, Starting Item for Sora (begginner mode), reward for saving dalmations
Royal Crown MP +2, STR -3, Fire Resist +20%,
Blizzard Resist +20%, Thunder Resist +20%
Chest in Hollow Bastion
Rune Armlet MP +1, DEF +2 Item Synthesis
Shiva Belt MP +2, Blizzard Resist +40% Chest in Coliseum
Three Stars DEF +2, Fire Resist +20%, Blizzard Resist +20%, Thunder Resist +20% Item Synthesis
Thundaga Ring DEF +3, Thunder Resist +20% Accessory Shop, dropped by Aquatank and Screwdiver
Thundagun Band STR +2, DEF +2, Thunder Resist +20% Accessory Shop
Thundara Ring DEF +2, Thunder Resist +20% Accessory Shop, chest in Hollow Bastion, dropped by Yellow Opera
Thunder Ring DEF +1, Thunder Resist +20% Accessory Shop, chest in Agrabah, starting item for Ariel
Titan Chain STR +4, DEF +2 Item Synthesis
White Fang AP +1, STR +1, DEF +1 Dropped by Sabor

 

Weapons Guide

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Keyblades
Name Attack Strength MP Description Location Note
Kingdom Key 3 N/A N/A The keychain attached draws out the Keyblade's true form and power. Destiny Islands. Automatically gained. No special attributes.
Jungle King 5 2 N/A Has a long reach, but seldom deals critical blows. Deep Jungle. Received from Tarzan after you seal the world. A good weapon in the beginning which specializes in range.
Three Wishes 6 3 N/A A powerful weapon that is difficult to deflect. Agrabah. Received from Aladdin after you seal the world. Short range, but useful in the beginning.
Crabclaw 6 3 1 Raises max MP by 1, and enhances magic and summon power. Also deals good physical damage. Atlantica. Received from Ariel after you seal the world. Boost magic and summon power including Sora's MP.
Spellbinder 4 1 2 Raises max MP by 2, and significantly enhances magic and summon power. Traverse Town. Return to Merlin after having all level 1 magic spells. Greatly boosts magic and summon power including Sora's MP, but lacks physical power.
Pumpkinhead 7 4 N/A Has a long reach and the ability to deal a string of critical blows. Halloween Town. Received from Jack Skellington after you seal the world. A very good weapon which specializes in range.
Fairy Harp 8 5 1 Raises max MP by 1, and enhances magic and summon power. Sometimes deals powerful critical blows. Neverland. Received from Peter Pan after you seal the world. Short Range. Greatly boosts magic and summon power including Sora's MP.
Metal Chocobo 10 7 -1 Possesses incredible power and reach, but reduces max MP by 1. Rarely deals critical blows. Olympus Coliseum. Defeat Cloud in Hercules Cup. Long range. Greatly boosts physical power, but reduces Sora's MP.
Oathkeeper 9 6 1 Raises max MP by 1, and enhances magic and summon power. Capable of dealing a string of critical blows. Traverse Town. Receive from Kairi as a part of the story near the end. The most balanced Keyblade.
Oblivion 11 8 -1 Possesses colossal power, but reduces max MP by 1. Hollow Bastion. Obtained in the chest in Grand Hall. One of the strongest Keyblades, but reduces Sora's MP.
Wishing Star 5 2 N/A Has a short reach, but always finishes up a combo attack with a powerful critical blow. Traverse Town. Obtained from treasure chest in Gepetto's house.
Olympia 9 6 N/A A powerful weapon that is difficult to deflect. Capable of inflicting mighty critical blows. Olympus Coliseum. Obtained from treasure chest after finishing the Hercules Cup.
Lady Luck 8 5 2 Raises max MP by 2, and significantly enhances magic and summon power. Also inflicts good physical damage. Wonderland. Gained when White Trinity is used in Lotus Forest.
Divine Rose 13 7 N/A A powerful weapon that is difficult to deflect. Capable of dealing a string of critical blows Hollow Bastion. Speak to Belle in the Library. (final mix version is 13 attack, regular is 10)
Lionheart 10 7 1 Raises max MP by 1, and enhances magic and summon power. Also deals great physical damage. Olympus Coliseum. Defeat Leon and Cloud in the Hades Cup. One of the more balanced Keyblades in the game.
Ultima Weapon 14 9 2 The ultimate Keyblade. Raises max MP by 2, and possesses maximum power and attributes. Traverse Town. Synthesise at the Workshop after making every other synthesis item. (final mix version is 14 attack, regular is 12)
Diamond Dust (Final Mix Only) 9 5 4 N/A Olympus Coliseum. Defeat Ice Titan in the Gold Match
One Winged Angel (Final Mix Only) 8 5 -2 N/A Olympus Coliseum. Defeat Sephiroth in the Platinum Match.
Staves
Name Attack Strength MP Description Location Buy
Mage's Staff 1 N/A N/A A staff that heightens magic power Donald's initial weapon N/A
Morning Star 2 1 N/A A staff that heightens magic power. Can also be used for physical attacks Buy in Traverse Town 150
Shooting Star 4 3 N/A A staff that heightens magic power. Also fairly good for physical attacks. Buy in Traverse Town 800
Magus Staff 3 2 1 A mystical staff brimming with power. Raises max MP by 1. Buy in Traverse Town 1000
Wisdom Staff 5 4 1 A mystical staff brimming with power. Raises max MP by 1. Also fairly good for physical attacks. Buy in Traverse Town 4000
Warhammer 4 3 -1 A hammer made for combat. Reduces max MP by 1 Buy in Traverse Town 250
Silver Mallet 7 6 -1 A powerful hammer made for combat. Reduces max MP by 1 Buy in Traverse Town 1000
Grand Mallet 9 7 -1 A tremendously powerful hammer made for combat. Reduces MP by 1. Buy in Traverse Town 4000
Wizard's Relic 5 4 2 An enormously powerful staff sometimes left behind by Wizards. Raises max MP by 2. Dropped from Wizards (1%) N/A
Lord Fortune 6 5 1 A staff strong in both physical and magical power. Raises max MP by 1 Obtain all summons and speak to the Fairy Godmother N/A
Violetta 9 8 -1 A rod that sometimes inflicts massive damage. Reduces max MP by 1. Activate a white trinity in Olympus Coliseum. N/A
Dream Rod 8 7 2 A mysterious rod with unknown power. Raises max MP by 2 Obtain all level 3 spells and talk to Merlin. N/A
Meteor Strike (Final Mix exclusive) 13 0 The most powerful staff. Sometimes deals critical blows. Obtained in a chest at the End of the World N/A
Fantasista (Final Mix exclusive) 3 3 A staff that focuses solely on magic. Raises max MP by 3. Synthesise in the Moogle shop N/A
Save the Queen 9 8 2 A staff of immense magical and physical power. Raises max MP by 2. Win the Solo run on the Hades Cup N/A
Shields
Name Attack Strength MP Description Location Buy
Knight's Shield 1 0 0 A standard-issue knight's shield. Goofy's initial weapon N/A
Smasher 3 2 0 A shield made for attack rather than defense. Small and easy to handle. Buy in Traverse Town 250
Gigas Fist 7 6 0 A small, powerful shield made for attack rather than defense. Buy in Traverse Town 1000
Stout Shield 1 0 0 A large shield better suited for defense than offense. Effective against various forms of attack. Buy in Traverse Town 250
Golem Shield 3 2 0 A large shield best suited for defense. Also an effective assault weapon. Buy in Traverse Town 1000
Adamant Shield 5 4 0 A large shield best suited for defense. Effective against various attacks, and also a powerful assault weapon. Buy in Traverse Town 4000
Mythril Shield 4 3 0 A shield that strikes a fine balance between attack and defense. Buy in Traverse Town 750
Onyx Shield 6 5 0 A well-balanced and effective shield for both attack and defense. Buy in Traverse Town 2800
Herc's Shield 9 8 0 A shield with enormous power sealed within. Made for attacking. Complete the Hercules Cup N/A
Genji Shield 8 7 0 A shield of surpassing offensive and defensive strength. Defeat Yuffie in the Hades cup N/A
Defender 10 9 1 A rugged shield sometimes left behind by Defenders. Raises max MP by 1. Rare drop from Defender Heartless N/A
Dream Shield 6 5 2 A shield to protect loved ones. Raises max MP by 2. Speak to Merlin after obtaining all seven Spell Arts. N/A
Mighty Shield (Final Mix exclusive) 15 14 0 The most powerful shield. Small, but effective Chest at the Never Land section of the World Terminus at The End of the World. N/A
Seven Elements (Final Mix exclusive) 4 4 3 A shield that focuses solely on magic. Raises max MP by 3. Item Synthesis N/A
Save the King 10 9 2 A royally powerful shield. Raises max MP by 2. Complete the time trial for the Hades Cup. N/A

This table may not be completely accurate. Please contact me using the "meet the Dev" link on the main page if you find an error.

Heartless Stats

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Air Pirate
Winged Heartless that mostly appear in Neverland. They are extremely combative and are hardly ever caught off guard. They attack with martial-arts-like techniques.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
120 27 21 38 40 Power Gem, Hi-Potion, Mega-Potion Neverland, Monstro
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Air Soldier
Winged Heartless. They fly over their enemies and dive to strike them. Their high endurance and quickness make them tough to beat.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
33 15 12 18 5 Potion, Hi-Potion, Spirit Gem Traverse Town, Wonderland, Agrabah, Monstro
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Angel Star
Flying Heartless that cast potent spells. They are born of holy spells. They attack from long range with magic. They block physical attacks with their wings, making them difficult to defeat.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
220 40 30 55 150 Ether, Gale, Mythril The End of the World
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 0.5 0.5 Absorb 0.5 0.3 1
Aquatank
Heartless resembling a fish that calmly swim the seas. They are often carrying Screwdivers. Leisurely large creatures that do not attack unless provoked.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
120 22 19 33 30 Mega-Potion, Thunder Gem, Thundaga Ring Atlantica
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 0.9 1 1
Bandit
Heartless that mostly appear in Agrabah. They can travel under the sand. They attack deftly with a long sword. Attack them with caution.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
39 18 15 22 7 Potion, Blaze Gem, Protera Chain Agrabah, Monstro
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 0.8 0.6 1
Barrel Spider
Gunpowder barrel turned Heartless. They charge into their enemies and explode. Any physical impact or fire will set them off.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
24 21 17 23 3 Camping Set, Cottage, Mythril Shard Neverland, Monstro
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Battleship
Heartless that fused together with a pirate ship. They attack with homing and magic projectiles. Attack them at close range.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
300 27 21 40 100 Elixir, Power Gem Neverland
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 0.5 0.8 1
Behemoth
Immensely powerful Heartless. With their large frame, they trample enemies, and repel most attacks. Damaging their weak point makes them lose consciousness. Strike them with potent attacks while they are down.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
1050 35 27 57 450 Omega Arts, Mythril Shard, Mythril, Orichalcum Hollow Bastion, The End of the World
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 0 0 0 0.03 0 0.5
Black Fungus
Hostile Heartless, unlike White Mushrooms. They attack with poison. Defeating them may bring good things, but it is not easy.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
9 18 15 100 96 Mystery Goo, Mystery Mold Agrabah, Halloween Town, Hollow Bastion, The End of the World
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Blue Rhapsody
Spellcasting Heartless. They approach their enemies by bouncing about and attack with Blizzard and absorb blizzard attacks.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
24 11 10 9 1 Ether, Frost Shard, Blizzara Ring Traverse Town, Wonderland, Monstro, Hollow Bastion
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 Absorb 0.5 1 1 1
Bouncywild
Heartless resembling a monkey. Unlike Powerwilds, they attack from long range with a sling shot. They scamper about during battle, making them difficult to hit.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
18 12 11 13 2 Hi-Potion, Power Shard, Protera Chain Deep Jungle, Monstro
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Darkball
Heartless born purely out of darkness. Their movements are unpredictable, as they often make sudden moves and attacks.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
60 31 24 40 32 Hi-Potion, Lucid Crystal Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Atlantica, Halloween Town, Neverland, Hollow Bastion, The End of the World
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Defender
Heartless that mostly appear in Hollow Bastion. They carry an eerie shield with a face that casts Fire and Blizzard and bites nearby enemies.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
240 31 24 44 120 Elixir, Bright Crystal, Defender Traverse Town, Wonderland, Hollow Bastion
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Fat Bandit
Heartless that mostly appear in Agrabah. They are well-balanced offensively and defensively. Besides strong physical attack, they use fire, and they block attacks against them. Their movement is their weakness.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
240 18 15 24 20 Hi-Potion, Blaze Gem, Firaga Ring Agrabah, Monstro
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Gargoyle
Winged Heartless that mostly appears in Halloween Town. They can move from one place to another almost without notice. Since they are prone to sneak attack, they often get caught off guard by counter attacks.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
70 24 20 34 20 Ether, Mega-Ether, Lucid Gem Halloween Town
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Gigas Shadow (Final Mix Exclusive)
A large Heartless similar to a Shadow. Like its predecessor, it's quite persistent and will chase its target around. If it does just the littlest amount of damage to Sora, it will fade out of sheer happiness.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
150 9 9 12 0 Lucid Shard, Fury Stone Wonderland
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 0.49 0.5 0.5 0.04 0.3 0.5
Green Requiem
Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
15 15 12 14 4 Ether, Bright Shard, Protera Chain Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 Absorb Absorb Absorb 1 1 1
Invisible
Heartless wielding a large sword. These winged Heartless can move freely through the air. Besides their sword, they attack with their tail and wings. With their high attack power, they often defeat their foes quickly.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
300 35 27 55 120 Gale, Orichalcum The End of the World
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 0.8 0.6 1
Large Body
Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
160 11 10 15 7 Gale, Orichalcum The End of the World
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Neoshadow (Final Mix exclusive)
A Heartless that appears bringing along many allies. With their powers combined, they try to defeat Sora while, at the same time, reviving fallen comrades, which makes these Heartless experts in teamwork. Leave one alive and it will call new allies, so it's a good idea to stay on your toes until the very end.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
150 40 30 55 400 Gale Stone The End of the World
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 0.49 0.5 0.5 0 0.2 0.5
Pirate
Heartless that mostly appear in Neverland. They are quite combative with their swords. They often just focus on the enemies in front, making them vulnerable to attacks from behind.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
105 27 21 38 28 Hi-Potion, Mega-Potion, Power Gem Neverland
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Pot Spider
Ordinary pots turned Heartless. They lie in wait as ordinary pots, then reveal themselves and attack when their enemies draw near.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
21 18 15 18 2 Tent, Camping Set, Mythril Shard Agrabah
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Powerwild
Heartless resembling a monkey. With great physical strength and agility, they often strike with combination attacks. Avoid close-range battles with them if possible.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
30 12 11 15 4 Power Shard Deep Jungle, Monstro
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Rare Truffle
Non-attacking Heartless that are rarely found. They like to jump, so helping them stay in the air may bring good things.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
200 21 17 100 0 Juggle 10 times: Elixir, Mystery Goo Juggle 50 times: Elixir, Mystery Goo, Shiitake Rank Juggle 100 times: Megalixir, Mystery Goo, Matsutake Rank Monstro, Halloween Town, Neverland, The End of the World
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Red Nocturne
Spellcasting Heartless. While hovering about, they attack by casting Fire. Having low HP, they keep their distance from their opponents, making them difficult to attack. They absorb fire attacks.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
24 9 9 6 1 Ether, Blaze Shard, Fira Ring Traverse Town, Wonderland, Agrabah, Hollow Bastion
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 Absorb 1 0.5 1 1 1
Screwdiver
Heartless that acts with Aquatank. Unpredictable creatures, dashing forward one minute, cowardly retreating the next. They are invigorated by the sparks from Aquatank.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
48 22 19 31 15 Hi-Potion, Thunder Gem, Thundaga Ring Atlantica
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 Absorb 1 1 1
Sea Neon
Heartless resembling jellyfish. They swim fast, and attack in numbers. Overall, they are not tough opponents.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
30 22 19 29 8 Ether, Frost Gem, Blizzaga Ring Atlantica
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Search Ghost
Heartless that mostly appear in Atlantica. They roam in dark areas and emit light from their eye to target their enemies. They can warp from one place to another.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
45 21 17 27 10 Hi-Potion, Mega-Potion, Bright Gem Traverse Town, Halloween Town, Monstro, Atlantica
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Shadow
Heartless that emerge from various places. They sneak up to their enemies and strike them with sharp claws. They are extremely tenacious, often chasing their prey to the end.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
10-54 2-31 2-24 0-40 1-16 Lucid Shard, Mega-Potion, Potion Awakening, Destiny Islands, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Halloween Town, Neverland, Hollow Bastion, The End of the World
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Sheltering Zone
Heartless resembling a jellyfish. You receive damage just from colliding with it. They move slow, but break up into many Sea Neons if struck. They fling their tentacles away to keep their enemies away.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
90 22 19 31 20 Hi-Potion, Mega-Potion, Bright Gem Atlantica
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Soldier
Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
24 8 8 8 3 Potion, Spirit Shard, Protect Chain Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
White Mushroom
Non-attacking, friendly Heartless. They might give you an item if you help them.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
30 8 8 100 0 Different actions show what spell the White Mushroom wants you to use;If it shivers: Fire (Blaze Shard, Blaze Gem, Mystery Goo) If it fans itself: Blizzard (Frost Shard, Frost Gem, Mystery Goo) If a light appears: Thunder (Thunder Shard, Thunder Gem, Mystery Goo) If it falls: Cure (Bright Shard, Bright Gem, Mystery Goo) If it floats: Gravity (Lucid Shard, Lucid Gem, Mystery Goo) If it freezes: Stop (Power Shard, Power Gem, Mystery Goo) If it spins around: Aero (Spirit Shard, Spirit Gem, Mystery Goo) Traverse Town, Wonderland, Olympus Coliseum, Deep Jungle, Agrabah, AtlanticaHalloween Town, The End of the World
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Wight Knight
Heartless that mostly appear in Halloween Town. Their jerky, dancelike attack moves are fairly easy to dodge, but cause large damage.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
60 24 20 24 16 Hi-Potion, Mega-Potion, Lucid Gem Halloween Town
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 1 1 1
Wizard
Heartless that attack with various powerful spells. Eludes enemy attacks by teleporting, making them tough to beat.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
75 31 24 42 90 Ether, Shiny Crystal, Wizard's Relic Traverse Town, Wonderland, Deep Jungle, Agrabah, Halloween Town, Hollow Bastion
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 Absorb Absorb Absorb 1 1 1
Wyvern
Giant Heartless that attack from the air. They are quite swift for their size and are hard to attack, especially while they are high in the air. Counterattacking when they come down would be most effective.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
135 31 24 42 65 Hi-Potion, Elixir, Power Crystal Traverse Town, Deep Jungle, Agrabah, Hollow Bastion
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 1 0.9 1 1
Yellow Opera
Spellcasting Heartless. Besides attacking with Thunder, they hurl themselves against their enemies. They absorb thunder attacks.
Vital Stats
HP Attack Defense MP Experience Drops Worlds
24 15 12 14 3 Ether, Thunder Shard, Thundara Ring Traverse Town, Wonderland, Agrabah, Monstro, Neverland, Hollow Bastion
Attack Resistance
Weapon Fire Blizzard Thunder Gravity Stop Instant KO
1 1 1 Absorb 1 1 1

This section is incomplete. I am missing a few of the Final Mix exclusive heartless. If you have a good source I can use for those feel free to contact me and I will update my tables!

Boss Stats

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Sorry, This table has not yet been added, but I'm working on it now!

Additional Info

Boss Stats

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Sorry, This table has not yet been added, but I'm working on it now!

Additional Info

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Better Bestiaries (including bosses) coming soon.